Ministry of Creative Economy Pushes for Consistent Tunas Regulation Policy to Protect Gaming Industry
Jakarta - The Director of Gaming at the Ministry of Creative Economy, Luat Sihombing, stated that the implementation of the Tunas regulation policy, initiated by the Ministry of Communication and Digital, requires consistency to protect both the public and Indonesia’s gaming industry.
“Because investment climate and ease of doing business can only be achieved with regulatory consistency. That means we haven’t yet tested whether the Tunas regulation can actually run consistently for all game applications or those related to what the Tunas regulation targets, namely PSE. That’s what really needs to be emphasised,” Luat said during a discussion on Creating a Healthy Gaming Ecosystem in Jakarta on Wednesday.
He stated that the application of the Tunas regulation could become an issue for domestic gaming industry players or foreign investments entering Indonesia to provide inclusive protection and consistent regulations.
Luat said the domestic game consumption market is quite high, at $2 billion in 2024 with 150 million active gamers, making it the largest in Southeast Asia.
“How communication features can be functional in game needs but provide sufficient security to users, especially those aged 16 and below,” he said.
Luat stated that the government, which created the Tunas regulation, needs to communicate more with industry players to obtain feedback that may impact the implementation of the Tunas regulation.
In addition, Luat suggested that there needs to be clarity on the role of the Tunas regulation so it does not overlap with the Indonesia Game Rating System (IGRS) regulations that have been previously implemented by game developers and are known to foreign game investors as an age-based account classification system.
Luat said that besides the public needing to know about the Tunas regulation for age restrictions in game applications, parental controls from parents on devices used by children are also needed for initial protection before children are exposed to age-inappropriate game content.
“So this is also important to know. Because when we talk about games, parental controls are important for the first filter on game content that children want to access, whether mobile, console, or PC; the initial treatment is actually the same—the importance of parental controls,” said Luat.
He hopes that the Tunas regulation can be well implemented in the social media and gaming industries and maintain consistency with the regulations that need to be applied so that game developers or foreign investors entering Indonesia can provide quality content to enthusiasts in accordance with applicable rules.