Indonesian Political, Business & Finance News

IGRS Controversy: Heated Debate Between the Gaming Community and Kominfo Regulations

| | Source: MEDIA_INDONESIA Translated from Indonesian | Regulation
IGRS Controversy: Heated Debate Between the Gaming Community and Kominfo Regulations
Image: MEDIA_INDONESIA

The implementation of the Indonesia Game Rating System (IGRS) through Ministerial Regulation on Communication and Informatics (Permenkominfo) No. 2 of 2024 has triggered a wave of heated discussions within Indonesia’s gaming community. On one hand, the regulation is seen as a progressive step to protect children from negative content. On the other, deep concerns have arisen regarding the potential for mass blocking and obstacles to the digital creative industry.

This article dissects the various points of controversy surrounding IGRS and its impact on the domestic gaming ecosystem.

One of the most controversial aspects of the latest regulation is the obligation for foreign game publishers to establish a legal entity in Indonesia or appoint a local representative. If not complied with, Kominfo has the authority to sever access (block) to the game in question.

The gaming community fears that this rule will cause many popular games from independent developers or mid-sized foreign companies to withdraw from the Indonesian market due to the heavy administrative burden. This is considered capable of limiting the choices of games available to local players.

Big names such as Free Fire, Roblox, and Mobile Legends: Bang Bang (MLBB) have been caught up in the whirlpool of blocking issues. The controversy erupted when demands from various parties called for games with elements of violence or open social interactions to be immediately regulated through IGRS.

For the community, the threat of blocking esports games is not merely an entertainment issue but concerns the creative economy. Thousands of esports athletes, coaches, and content creators depend on this ecosystem, which involves massive annual transactions in Indonesian rupiah.

Gamers often compare IGRS to the film censorship system, which is sometimes seen as overly rigid. There is fear that age classification criteria will lead to content cuts (censorship) that damage the gaming experience or a game’s aesthetics. The community argues that ratings should serve as guidance (information), not as a tool to prohibit adult content for players who are already of age.

Although IGRS aims to support the local industry, some independent (indie) developers in Indonesia feel that the self-classification and validation process could become an additional burden. Amid limited resources, this administrative obligation is feared to slow down the launch of new games in the domestic market.

Amid such criticism, the government asserts that IGRS is a public protection instrument. The prevalence of gaming addiction cases, exposure to violent content for underage children, and illegal transactions provide strong reasons behind the tightening of these rules. The government argues that without firm regulation, the state lacks control to protect its citizens in the digital space.

The middle path hoped for by the community is a transparent, swift classification process that does not stifle creativity. Dialogue between Kominfo, game associations (such as AGI), and representatives from the gaming community is key to ensuring IGRS does not become a “barrier wall” but rather an effective “safety fence”.

The IGRS controversy reflects the major challenges in regulating the boundless digital space. For the gaming community, vigilance towards regulation is a form of care for their hobby and profession. For the government, IGRS is a legislative mandate to safeguard national morality and security. Synergy between the two is essential so that Indonesia does not only become a market but also a major player in a healthy global gaming industry.

IGRS is Southeast Asia’s first national game classification system. The regulation will take effect in 2026 for all games published in Indonesia.

Komdigi has just launched the Indonesia Game Rating System (IGRS), a game classification system aimed at protecting children from age-inappropriate exposure.

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