Investment Certainty in Gaming Industry Depends on Consistency of PP Tunas Regulations - Tech Business
The Ministry of Creative Economy (Ekraf) asserts that regulatory consistency is the primary foundation for creating a healthy and investor-attractive gaming industry ecosystem.
Director of Gaming at the Ministry of Tourism and Creative Economy, Luat Sihombing, states that an investment climate and ease of doing business can only be realised if government policies run continuously for all industry players.
This intersects with the government’s focus on creating a safe digital space through Government Regulation Number 17 of 2025 on child protection, or PP Tunas, and Minister of Communication and Informatics Regulation Number 11 of 2016 regarding the Indonesia Game Rating System (IGRS).
“Industry players (in gaming) need consistency in policies because the investment climate can only be obtained when there is repeated consistency,” said Luat at the Indonesia Business Forum event on Wednesday (13/5/2026).
He stated that with the presence of PP Tunas, developers, publishers, and games circulating in Indonesia are now subject to two regulations: PP Tunas and IGRS. This raises questions in the gaming industry about the potential for duplicative administrative burdens.
In addition, Luat added that there is potential for overlap between the IGRS rules and PP Tunas, especially for games with communication or social features. The government is striving to ensure that these features remain functional yet safe for users under 16 years old.
Through these regulations, game products are ultimately grouped based on three risk profiles: low, medium, and high, determined by age restrictions and features within them. This approach encourages developers and game publishers to apply the principle of compliance by design before marketing their products in the Indonesian market.
Luat views this as important so that industry players, including foreign investors, have a clear understanding of the content standards applicable in the domestic market.
Besides regulatory aspects, the Ministry of Ekraf highlights the challenge of local product consumption, which currently absorbs only 0.5% of the total gaming market share in the country.
Meanwhile, the implementation of gaming regulations in Indonesia is considered quite progressive and one of the leading ones in Southeast Asia. Indonesia is recorded to have implemented classification guidelines earlier than neighbouring countries such as Malaysia and Singapore.
On the other hand, the effectiveness of these regulations greatly depends on the level of digital literacy and public awareness. The main problem still faced is the low ability of parents to verify and validate content on the internet.
Although digital platforms have provided parental control features, many people have not yet understood their functions optimally. Lack of understanding of risks and content purposes becomes a challenge in providing child protection at the household level. This technical alignment is expected to strengthen the competitiveness of local players while ensuring the security of the national digital ecosystem.
“The goal is very good, but we must provide more certain information to the industry so that there is a balance between protection and business capabilities,” Luat concluded.