Creative Economy Minister pushes IP to strengthen creative ecosystem
Jakarta (ANTARA) - The Minister of Creative Economy, Teuku Rifty Harsya, is encouraging the presence of intellectual property (IP) as a value-add for creative works while simultaneously strengthening the creative economy ecosystem.
This effort is being undertaken by supporting the organisation of the Indonesia Game Expo (IGX) and the Indonesia Diecast Expo (IDE) 2026, which can serve as components in the development of IP within the creative ecosystem, particularly in the gaming and craft subsectors.
According to Riefky, who also serves as the Head of the Creative Economy Agency, in a statement received in Jakarta on Saturday, the sustainability of events and the emergence of IP from industry players are vital aspects that require continuous support.
“On the other hand, we want to strengthen the IP arising from content as well as the local exhibitors involved. The Ministry of Creative Economy is ready to collaborate with IGX and IDE alongside various strategic partners to strengthen the implementation of creative events in Indonesia,” he said.
IGX itself is an annual pop culture celebration that provides an immersive experience by combining anime, games, and comics on a single platform. Meanwhile, IDE is an IP-based event known as the largest hub for diecast communities and collectors in Southeast Asia.
Account Executive at Langgeng Pariwara Internasional, Irfanda Fikiransyah, stated that IDE 2026 will carry a spirit of togetherness.
Through the organisation of this event, it is hoped that economic growth can be driven while simultaneously developing local talent.
“Indonesia possesses many talented customisers, some of whom have even been trusted to collaborate with renowned diecast brands. This demonstrates that Indonesian creative talent possesses strong competitiveness at both national and international levels,” said Irfanda.
The event is designed to provide a fun and interactive experience for visitors. The public can attend to play, try various products, and directly experience the quality of local games and products.
CEO of IGX, Andry Gosal, stated that IGX exists to demonstrate that the world of pop culture has a broad and interconnected scope, ranging from entertainment to other creative products.
Various IPs developing within this ecosystem are also continuously presented as part of the visitor experience.
“Therefore, we do not want visitors to merely come to shop or browse, but also to gain a memorable experience and encourage appreciation for the works of the nation’s children,” said Andry.