{
    "success": true,
    "data": {
        "id": 1925080,
        "msgid": "vocational-education-innovation-rpg-game-based-learning-media-1786978242",
        "date": "2026-08-17 20:46:00",
        "title": "Vocational Education Innovation: RPG Game-Based Learning Media",
        "author": "Basuki Eka Purnama",
        "source": "MEDIA_INDONESIA",
        "tags": "",
        "topic": "Education",
        "summary": "Teachers at SMK Bina Mandiri Tangerang have adopted role-playing game technology as a classroom learning medium, aiming to create a more interactive and relevant learning environment for Generation Z. The initiative was supported by a community service grant from the Ministry of Higher Education, Science, and Technology for the 2026 fiscal year. The programme is expected to improve vocational graduate quality and readiness for industry challenges.",
        "content": "<p>Vocational education continues to transform in line with digital\ntechnology developments. One of the latest breakthroughs comes from SMK\nBina Mandiri Tangerang, where teachers have begun adopting role-playing\ngame (RPG) technology as a learning medium in the classroom. This\ninitiative aims to create a more interactive and relevant learning\natmosphere for Generation Z.<\/p>\n<p>During July 2026, a group of teachers at the school took part in\nintensive training under a Community Service Programme (PKM) titled \u2018RPG\nGame-Based Learning Technology Training to Improve Teaching Quality for\nTeachers of SMK Bina Mandiri Tangerang\u2019. The programme was organised by\na team of lecturers and students from the Bina Sarana Global Institute\nof Technology and Business (ITB).<\/p>\n<p>This activity was not merely ordinary training, but part of a\nCommunity Service Grant scheme funded by the Ministry of Higher\nEducation, Science, and Technology (Kemdiktisaintek) for the 2026 fiscal\nyear. The funding is focused on addressing real challenges in the field,\nnamely the lack of learning media capable of stimulating student\ninterest amid the onslaught of digital distractions.<\/p>\n<p>Through the RPG approach, subject matter that is usually considered\ndifficult or boring is packaged into storylines, quests, and challenges\nthat students must complete. This allows students to learn actively\nwhile playing roles in specific scenarios relevant to their vocational\ncompetencies at the school.<\/p>\n<p>Once the learning game application has been completed by the\nteachers, the next stage is direct testing with students of SMK Bina\nMandiri Tangerang. This trial is crucial for measuring the effectiveness\nand level of student acceptance of the new medium.<\/p>\n<p>High enthusiasm was shown by the training participants. The teachers\nadmitted to gaining a new perspective that game technology does not\nalways have a negative impact, but can actually be a powerful\npedagogical tool if designed properly.<\/p>\n<p>With this training, it is hoped that teachers of SMK Bina Mandiri\nTangerang will not only provide theory, but will be able to create an\ninteractive, innovative, and enjoyable learning ecosystem. This\ntransformation is expected to improve the quality of vocational\ngraduates so that they are better prepared to face industry challenges\nwith a creative mindset and adaptability to technology.<\/p>",
        "url": "https:\/\/jawawa.id\/newsitem\/vocational-education-innovation-rpg-game-based-learning-media-1786978242",
        "image": ""
    },
    "sponsor": "Okusi Associates",
    "sponsor_url": "https:\/\/okusiassociates.com"
}