{
    "success": true,
    "data": {
        "id": 1032019,
        "msgid": "negroponte-makes-computers-more-human-1447893297",
        "date": "1996-09-30 00:00:00",
        "title": "Negroponte makes computers more human",
        "author": null,
        "source": "JP",
        "tags": null,
        "topic": null,
        "summary": "Negroponte makes computers more human By Dean Carignan JAKARTA (JP): When will we begin to speak to our computers instead of typing on them? When will they help us make decisions -- or perhaps make decisions of their own? These are the questions that occupy the mind of Nicholas Negroponte.",
        "content": "<p>Negroponte makes computers more human<\/p>\n<p>By Dean Carignan<\/p>\n<p>JAKARTA (JP): When will we begin to speak to our computers<br>\ninstead of typing on them? When will they help us make decisions<br>\n-- or perhaps make decisions of their own? These are the<br>\nquestions that occupy the mind of Nicholas Negroponte.<\/p>\n<p>For over 10 years Negroponte has explored the intricate<br>\nrelationship between computers and people (the human-computer<br>\ninterface, as he dubs it) through his post as director of the<br>\nMedia Lab at the Massachusetts Institute of Technology.<\/p>\n<p>As one of America's leading research institutes, the Media Lab<br>\nis dedicated to probing the boundaries of the human-computer<br>\ninterface and seeking ways for man and machine to cooperate more<br>\neffectively.<\/p>\n<p>This seemingly arcane research is more than idle speculation.<br>\nMajor corporations worldwide scramble to get a glimpse of the<br>\nLab's -- and Negroponte's -- insights. The lab, which celebrated<br>\nits 10th anniversary last year, now commands a yearly budget of<br>\nsome US$25 million, most of it contributed by admiring corporate<br>\nsponsors. Negroponte himself travels some 300,000 miles a year,<br>\nbeing wined and dined by CEOs and other decision-makers who want<br>\nto hear his advice.<\/p>\n<p>So why all the fuss over how computers and people get along?<br>\nThe answers is summarized in Negroponte's pithy expression<br>\n\"Computer's aren't just about computing any more. They're about<br>\nliving.\" Negroponte explored this concept in his 1994 bestseller<br>\nBeing Digital, which examines the expanding role of computers in<br>\nhuman society. To be \"digital\", the book explains, means to<br>\nincorporate computer technology into one's life whenever and<br>\nwherever possible. In the future, Negroponte argues, being<br>\ndigital will be as essential to personal professional success as,<br>\nsay, being literate is today.<\/p>\n<p>This growing influence of computers in our lives is driven by<br>\ntwo trends. The first is the declining price and rising capacity<br>\nof computer microchips. Microchips generally double in computing<br>\npower every 18 months, while their cost drops by half during the<br>\nsame period. The lowering price has already allowed chips to<br>\nappear in a range of non-computers items, from toasters to<br>\nautomobiles. As these chips become more powerful, they will<br>\ninvest even the most everyday items with a certain level of<br>\nintelligence. Refrigerators, for example, will notice we're out<br>\nof milk and will e-mail the corner grocer to send more. Radios<br>\nwill learn our listening tastes and recommend specific programs<br>\nand stations.<\/p>\n<p>The second trend is the extraordinary impact of computers on<br>\nhuman communication. Traditionally, Negroponte explains,<br>\ncommunications could be divided into three distinct realms: the<br>\nInformation World consisting of books, newspaper, and magazines;<br>\nthe Entertainment World of films, television and video; and the<br>\nInteractive World; the domain of computers.<\/p>\n<p>Each of these realms enjoyed a unique strength lacked by the<br>\nothers. The printed materials of the Information World, for<br>\nexample, offered immense depth of knowledge. The Entertainment<br>\nWorld enjoyed tremendous audio-visual richness -- the ability to<br>\nexcite and captivate. And the Interactive world of computers<br>\nallows the viewer to control, modify and interact with the<br>\ninformation being viewed (e.g. spreadsheets, data bases, etc.)<\/p>\n<p>These three realms are presently converging into a single,<br>\nincreasingly commonplace appliance: the multimedia PC Computer.<br>\nThanks to the wealth of data available on the Internet and on CD-<br>\nROMs, a multimedia PC now has access to the depth of information<br>\nonce found only in printed documents. At the same time, the<br>\nincreased display capacity of PC's is allowing them to offer the<br>\naudio-visual richness of the Entertainment World. High-end PC's<br>\nnow run video and audio at almost the same quality as television<br>\nsets and video recorders.<\/p>\n<p>Finally, the interactivity of computers leaves the user in<br>\ncontrol of the information he viewing. He can view it whenever he<br>\nwants; save the relevant bits on his hard disk, and discard the<br>\nrest.<\/p>\n<p>An excellent example of this multimedia convergence is the<br>\ngrowing use of CD-ROMs in the corporate world. While company<br>\nspokesmen used to travel miles to meetings, toting bags of<br>\ncompany reports and reels of corporate video, many are now opting<br>\nto send out a single CD-ROM. The CD-ROM can hold 10 years of<br>\nannual reports, over an hour of video, and an audio recording of<br>\nwhat the spokesman would have said had he been present.<\/p>\n<p>It is this striking commercial value of multimedia -- only now<br>\nbeing glimpsed -- that keeps the corporate dollars flowing into<br>\nthe Media Lab's coffers. Indeed, such strengths have already<br>\nbuilt multimedia into a billion dollar a year industry, with no<br>\nslowdown in sight. Negroponte even envisions a day -- quite soon<br>\n-- when the multimedia PC will challenge such central elements of<br>\nhuman society as the television set. Why, he asks, should<br>\nfamilies cut their dinner short and rush to the living room to<br>\ncatch an 8 p.m. program? Much better to have a PC -- equipped<br>\nwith a high-resolution, wide-screen monitor -- download your<br>\nfavorite programs from the Internet and play them back at your<br>\nconvenience. Video, after all, already cruises the circuits of<br>\nthe Internet. And those wide-screen monitors top the list of<br>\npriorities at many R &amp; D labs.<\/p>\n<p>But what of the dangers posed by the growing role of<br>\ncomputers? Will not computer technology take people's jobs? And<br>\nas people communicate more by e-mail and less in person, will not<br>\nthe connection between human beings suffer. Nonsense,  Negroponte<br>\nresponds. Computers can never fill those tasks that are most<br>\nuniquely human. They are not -- and never will be -- creative;<br>\nthey will never invent a new product, conceive a company logo, or<br>\nwrite a poem. They can, of course, help tremendously in bringing<br>\nany of those inspirations to fruition -- engineering the new<br>\nproduct, digitally designing the logo, publishing the poem. But<br>\nthey cannot replicate the uniquely human imagination that gives<br>\nrise to each process.<\/p>\n<p>Being digital, Negroponte is quick to point out, does not<br>\nmean using computers always and everywhere. Rather this term<br>\nrefers to using the machines where they truly advantage human<br>\ncapability, where they are a complement and not a competitor to<br>\nflesh-and-blood people.<\/p>\n<p>If anything, computers make us more human by handling mundane<br>\ntasks and letting us focus on more challenging, stimulating<br>\nendeavors -- just as word processors, by making the typing of a<br>\nletter easier, allow us to concentrate more on the message.<\/p>\n<p>And the Internet? Aren't all those E-mail and chat rooms<br>\nsupplanting human company? The response is that Internet<br>\ntechnology allows people to communicate regardless of geographic<br>\nor political separation. Thanks to the Internet, two philosophy<br>\nprofessors in, say, Russia and Venezuela can discuss daily the<br>\nintricacies of Hegel's writing. Is something lost in the lack of<br>\nphysical presence? Yes. Is something more valuable gained in the<br>\ndigital linking up of people who would otherwise never have met?<br>\nAlmost certainly.<\/p>\n<p>Today, Negroponte will lead a seminar in Jakarta called Being<br>\nDigital in Asia. The title itself is a bit ironic. \"Being<br>\ndigital\" is not about being in Asia or any other region. It is<br>\nabout being human, and the unavoidable consequence of being<br>\nhuman, dealing with computers. Thanks to  Negroponte's writings<br>\nwe now have a better glimpse into the exciting future that people<br>\nand computers will share.<\/p>\n<p>The writer works for International Communications Associates, a<br>\nMultimedia communications firm based in Jakarta.<\/p>",
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    "sponsor": "Okusi Associates",
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