{
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    "data": {
        "id": 1208773,
        "msgid": "multimedia-may-change-the-way-children-learn-1447893297",
        "date": "1995-05-01 00:00:00",
        "title": "Multimedia may change the way children learn",
        "author": null,
        "source": "",
        "tags": null,
        "topic": null,
        "summary": "Multimedia may change the way children learn By Zatni Arbi JAKARTA (JP): Ask a computer salesman what multimedia is, and he'll most likely tell you that it means a PC with a CD ROM drive, a stereo sound card and a pair of speakers. He may add a joystick or an MPEG playback card to this configuration for good measure. It's really unfortunate. Multimedia is not just games and music. It's much, much more than that.",
        "content": "<p>Multimedia may change the way children learn<\/p>\n<p>By Zatni Arbi<\/p>\n<p>JAKARTA (JP): Ask a computer salesman what multimedia is, and<br>\nhe'll most likely tell you that it means a PC with a CD ROM<br>\ndrive, a stereo sound card and a pair of speakers. He may add a<br>\njoystick or an MPEG playback card to this configuration for good<br>\nmeasure.<\/p>\n<p>It's really unfortunate. Multimedia is not just games and<br>\nmusic. It's much, much more than that. Multimedia is actually the<br>\ncombined use of video, animation, still images, graphics, text<br>\nand sound to convey information. The only reason CD ROM has been<br>\nso closely connected to multimedia is that it is the most cost-<br>\neffective medium for storing multimedia data -- which comes in<br>\nhundreds of megabytes. As you already know, one CD ROM can store<br>\nup to 680 MB of computer data, and it doesn't cost much to<br>\nduplicate CD ROMs.<\/p>\n<p>Multimedia is interactive. The word means that we, users of<br>\nmultimedia materials, have control over what we want to see and<br>\nhear, how much we want to see and hear, and where we want to go<br>\nnext. Next to its multi-sensory approach, this interactive nature<br>\nis what gives this mode of communication its strongest potential<br>\nin changing the way our children learn.<\/p>\n<p>One thing that frustrates me tremendously is the low quality<br>\nof education our children receive at Indonesian public and<br>\nprivate schools. Their days at school basically involve two<br>\nactivities: Copying facts into their notebooks, and then<br>\nmemorizing them. It's clear that their teachers have prepared the<br>\nlessons in a great rush because the materials are so poorly<br>\norganized and the language is so difficult to understand that my<br>\nwife almost always has to rewrite whatever is in my daughter's<br>\nnotebooks.<\/p>\n<p>Every year, Indonesian schools require parents to buy a new<br>\nset of textbooks for their children. Yet, these books are seldom<br>\nused -- a blessing in disguise since most of them are pretty<br>\nclose to garbage anyway. It's amazing how such low quality books<br>\nwere able to get the official permit for use in schools. It's<br>\nequally amazing that any school would agree to use them.<\/p>\n<p>The yearly outlay for new textbooks makes me wonder if the<br>\nworld of Indonesian elementary school children has become as<br>\nfast-moving as that of computer users like you and me. Elementary<br>\nsocial and natural sciences, arithmetic and Bahasa Indonesia are<br>\nobviously changing so fast nowadays that the textbooks require<br>\nupdating more frequently than these children celebrate their<br>\nbirthdays.<\/p>\n<p>At any rate, multimedia is definitely one possible cure for<br>\nthe chronic illness the Indonesian education system is suffering,<br>\nalthough its introduction will require a total re-engineering of<br>\nthe learning and teaching process in Indonesian schools. This can<br>\nonly become a reality if the government and all its apparatuses<br>\nare truly committed to giving our young generation a better<br>\neducation.<\/p>\n<p>Today, when an elementary school pupil is told to learn about<br>\nthe human heart, all he has to do is memorize the parts. His<br>\nteacher writes them on the board, and he copies them into his<br>\nnotebook. If he can regurgitate them, he'll get a good grade on<br>\nhis test. If, shortly after the test he forgets all the parts, it<br>\ndoesn't really matter.<\/p>\n<p>However, if he's willing to go further, -- driven by his own<br>\ncuriosity, perhaps -- he'll have to find a good textbook on the<br>\nhuman body. As a matter of fact, there are plenty of good books<br>\navailable, but they are never used in schools.<\/p>\n<p>Books have several limitations, though. At best, the child can<br>\nread the text and examine a series a color pictures. Arrows<br>\nindicate the direction of blood flow. He is using only his eyes,<br>\nthus it is uni-sensory.<\/p>\n<p>If he gets lost, he will have to go back to the text and,<br>\nafter reading and gaining enough understanding of a specific<br>\ntopic, jump back to the pictures to continue his exploration.<br>\nJumping back and forth like this wastes a lot of time.<\/p>\n<p>Another inherent limitation of books is that they are linear<br>\nin progression. This is a problem because we don't always study<br>\nthings in a linear fashion. We get attracted and distracted by a<br>\nlot of things when we learn. We may want to skip over the<br>\nmaterial that we already know well and jump into something we<br>\nstill don't know much about.<\/p>\n<p>The performance of Indonesian teachers depend very much on<br>\ntheir mood. Unfortunately seasoned teachers are too busy teaching<br>\nat several different schools and giving private classes that they<br>\nbarely have the energy to pay attention to their effectiveness<br>\ncommunicating with their students.<\/p>\n<p>Having heard, read and seen so much about interactive<br>\nmultimedia learning materials, I envision the following scenario:<br>\nA teacher with a group of third-grade pupils are seated in a<br>\ndarkened room. Forming a semi-circle, all of them are facing a<br>\nlarge display monitor. They're about to study the human heart.<\/p>\n<p>On the monitor, a video is playing. A human heart rotates<br>\nslowly in front of the pupils so that they can see it from all<br>\nsides. Then the heart begins to contract and expand. A rhythmic<br>\npounding sound, like something from a suspense movie, comes from<br>\nthe speakers. And then animation takes over. The heart on the<br>\nscreen is cut into two, exposing the left and right sections. The<br>\npupils are able to see the atriums and ventricles. The voice of<br>\nthe narrator is now heard from the speakers, explaining to them<br>\nwhat each part of the heart is called. In addition to providing<br>\nthe correct spelling, text also appears on the screen to<br>\nreinforce retention of these names in the student's memory<\/p>\n<p>When blood circulation is discussed, the children can actually<br>\nsee where the blood comes from and where it goes. There's no need<br>\nto jump around. There's no need for them to shift their attention<br>\nfrom what they're seeing on the screen. If the multimedia<br>\npresentation is well-prepared, it will be so captivating that<br>\nthere won't be any opportunity for distraction.<\/p>\n<p>After the presentation is over, the teacher, who has been<br>\nfollowing the same presentation, will ask questions to test<br>\nretention. Perhaps, a discussion among the youngsters will<br>\nfollow.<\/p>\n<p>One benefit of interactive multimedia is that, as opposed to<br>\nbooks, our children can study things in a non-linear way. Using<br>\nlinks that are called hypertext\/hypermedia, they can instantly<br>\njump from one subject to another, following their train of<br>\nthought and curiosity. Using the links, they can jump back to<br>\nwhere they were, much like using the navigating tools in Windows<br>\nHelp modules.<\/p>\n<p>Interactive multimedia, which has to be stored in a non-<br>\nsequential storage medium (of which the video tape is one good<br>\nexample), allows them to jump around instantly. Furthermore,<br>\ninteractive multimedia learning materials are portable. They may<br>\ncome in a CD ROM or a video disc, which means that our children<br>\ncan also use them at home. This gives another edge to multimedia,<br>\nas our children can pursue knowledge at their own pace. They can<br>\nexplore the unknown without fear of being ridiculed by their<br>\nclassmates -- something which is rather difficult to avoid in an<br>\nIndonesian classroom.<\/p>\n<p>First of all, the government should seriously consider the<br>\nbenefits of multimedia. Then a centralized body should be<br>\nestablished to set the standards. At the same time, the private<br>\nsector should be invited to invest in multimedia learning<br>\nmaterial production houses. Indonesian teacher training colleges<br>\nshould emphasize research of multimedia learning materials. Open<br>\ncontests can be held regularly to find the best multimedia<br>\nmaterials made in Indonesia.<\/p>\n<p>The most difficult part of all this will be setting up a<br>\ncontrol mechanism that ensures our sin of subjecting our children<br>\nto low quality text books is not repeated. Only high quality<br>\nmultimedia learning materials should be permitted for use in<br>\nschools.<\/p>",
        "url": "https:\/\/jawawa.id\/newsitem\/multimedia-may-change-the-way-children-learn-1447893297",
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    "sponsor": "Okusi Associates",
    "sponsor_url": "https:\/\/okusiassociates.com"
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