{
    "success": true,
    "data": {
        "id": 1730886,
        "msgid": "closing-medan-coding-competition-rico-waas-emphasises-the-role-of-technology-1778487479",
        "date": "2026-05-11 13:20:34",
        "title": "Closing Medan Coding Competition, Rico Waas Emphasises the Role of Technology",
        "author": "",
        "source": "CNN_ID",
        "tags": "",
        "topic": "Technology",
        "summary": "Medan Mayor Rico Waas highlighted technology's pivotal role in solving societal issues, enhancing public services, and empowering the youth during the closing of the Medan Coding Competition 2026 at UMSU Auditorium. He stressed the need for adaptation to advancements like AI while aligning with national values, noting the event's high participation as a positive indicator for Indonesia's digital future. The competition, involving 632 participants across various educational levels in categories such as coding, robotics, IoT, and e-sports, fosters global competitiveness among young talents.",
        "content": "<p>Medan Mayor Rico Tri Putra Bayu Waas asserted that technology must be\nunderstood as more than just a supporting tool, but as an instrument to\ndeliver solutions to various life challenges, including public services\nand youth development.<\/p>\n<p>The statement was delivered by Rico while closing the Medan Coding\nCompetition 2026 at the Auditorium of Universitas Muhammadiyah Sumatera\nUtara (UMSU) on Saturday (9\/5).<\/p>\n<p>\u201cTechnology creates solutions,\u201d he said.<\/p>\n<p>According to Rico, technological advancements arise from human needs\nto simplify problem-solving. He exemplified the shift in communication\nmethods, from letters that took days to instant messages now received in\nseconds.<\/p>\n<p>Technological progress, he continued, has also transformed various\nsectors, from the workforce to government. The use of presentation\ndevices, previously reliant on projectors, is now shifting to\ninteractive screens. The COVID-19 pandemic, he said, further accelerated\ntechnological adaptation through the trend of virtual meetings.<\/p>\n<p>In the Medan City Government environment, Rico Waas stated that they\nare continuously promoting the use of technology to bring services\ncloser to the community, including through app-based reporting channels\nand instant messaging.<\/p>\n<p>\u201cAll problems now we try to solve through technology,\u201d he said in\nfront of hundreds of participants.<\/p>\n<p>Rico Waas also highlighted changes in the aspirations of the younger\ngeneration. If previously children aspired to conventional professions,\nnow many want to become programmers, e-sports players, and startup\nfounders.<\/p>\n<p>In fact, according to him, children are already familiar with the\nconcept of artificial intelligence (AI).<\/p>\n<p>Therefore, he considers the ability to adapt to AI as important,\nespecially for the younger generation who will lead Indonesia in the\nfuture. However, he reminded that the use of technology must remain\naligned with national values, culture, and religion.<\/p>\n<p>According to Rico Waas, the City of Medan has great potential in\nproducing digital talents. This event serves as an initial step to build\nthe confidence of the younger generation to compete at the global\nlevel.<\/p>\n<p>\u201cThe future is not to be waited for, but created by our own hands,\u201d\nsaid Rico Waas.<\/p>\n<p>The event is a collaboration between the Medan City Government\nthrough BRIDA, IWAPI Medan, and UMSU. A total of 632 participants from\nvarious educational levels joined the competition. At the elementary\nschool level, there were 133 participants from grades 1-3 and 158 from\ngrades 4-6. The junior high school level had 166 participants.<\/p>\n<p>Meanwhile, the high school\/vocational level included the e-sports\ncategory with 50 participants and robotics competition with 28\nparticipants. For the university level, it consisted of the Internet of\nThings (IoT) competition with 40 participants and mobile apps with 57\nparticipants.<\/p>\n<p>Rico Waas assessed the high participation as a positive signal for\nIndonesia\u2019s future. \u201cIf in the past we talked about coding competitions,\nchildren might not have been aware. Now they are ready,\u201d he said.<\/p>\n<p>On the same occasion, the Chairman of the Daily Supervisory Board\n(BPH) of UMSU, Agussani, stated that he had handed over the position of\nRector of Universitas Muhammadiyah Sumatera Utara on 28 April 2026 to\nProf.\u00a0Dr.\u00a0Akrim for the 2026-2030 period.<\/p>\n<p>Now he is entrusted by the Central Leadership of Muhammadiyah as\nChairman of BPH UMSU, with the task of supervising and ensuring the\ninstitution\u2019s sustainability.<\/p>\n<p>He revealed plans for international collaboration following his visit\nto Perlis, Malaysia. During the visit, UMSU established communication\nwith Universiti Malaysia Perlis, which focuses on digital fields,\nincluding opportunities for cooperation representatives in North\nSumatra.<\/p>\n<p>\u201cThis aligns with the Mayor\u2019s programme concentrating on the digital\nfield,\u201d he said.<\/p>\n<p>The climax of the closing event was the announcement and awarding of\nprizes. The atmosphere became increasingly joyful and full of applause.\nIn the Unplugged Coding category for elementary grades 1-3, 1st place\nwas won by Team 16 from SDS Sultan Iskandar Muda, followed by Team 39\nfrom UPT SDN Percontohan Medan as 2nd place, and Team 24 from SDS\nNanyang Zhi Hui as 3rd place.<\/p>\n<p>Meanwhile, Hope 1 was won by Team 34 from UPT SDN 060877, Hope 2 by\nTeam 15 from SDS St.\u00a0Antonius V, and Hope 3 by Team 22 from SDS Nanyang\nZhi Hui.<\/p>\n<p>In the Robotic Line Follower category for high school\/vocational,\nTeam Winner from SMA Negeri 2 Medan emerged as 1st place, followed by\nTeam Vector Velocity from SMA Negeri 1 Medan as 2nd place, and Team\nAdzkia Bot from SMA Swasta IP Adzkia Medan as 3rd place.<\/p>\n<p>For the Scratch category at elementary grades 4-6, 1st place was won\nby K-13 from SDS St.\u00a0Antonius V Medan, 2nd place K-84 from SDS Kemala\nBhayangkari 1 Medan, and 3rd place K-83 from SD IT Khairul Iman.<\/p>\n<p>Hope 1 was won by K-43 from SDS Namira Medan, Hope 2 K-07 from SD\nIslam Al-Ulum Terpadu Medan, and Hope 3 K-32 from SDS Prestige Bilingual\nSchool.<\/p>\n<p>In the Scratch category for junior high school, 1st place was won by\nK-82 from SMP Negeri 10 Medan, 2nd place K-60 from SMP Swasta Batari\nMedan, and 3rd place K-77 from Nakamura School. The Hope 1 position was\noccupied by K-78 from UPT SMP Negeri 21 Medan, Hope 2 K-79 from SMP\nSwasta Batari Medan, and Hope 3 K-46 from SMP Swasta Nanyang Zhi\nHui.<\/p>\n<p>At the university level, the IoT category was won by Team Synapse\nTech from Universitas Methodist Indonesia as 1st place, followed by Team\nSmartbin Squad from Universitas Negeri Medan as 2nd place, and Team\nWarases from Universitas Sumatera Utara as 3rd place. Meanwhile, the\nFavourite Winner was Team Rupiah Bicara from Universitas Muhammadiyah\nSumatera Utara.<\/p>\n<p>In the Mobile Apps category for university level, 1st place was won\nby Team Suara Medan from UMSU, 2nd place Team Batak Paling Keren from\nInstitut Teknologi Del, and 3rd place Team UMPAB Pioner from Universitas\nPembangunan Panca Budi. The Favourite Winner was Team Marsiadapari from\nInstitut Teknologi Del.<\/p>\n<p>Meanwhile, in the E-Sport category for high school\/vocational, 1st\nplace was won by Team Pelajar from WR Supratman 2, 2nd place by team NAC\nfrom SMK Negeri 1 Stabat, and 3rd place by team ANG ANG ANG from MAN 1\nMedan.<\/p>",
        "url": "https:\/\/jawawa.id\/newsitem\/closing-medan-coding-competition-rico-waas-emphasises-the-role-of-technology-1778487479",
        "image": ""
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    "sponsor": "Okusi Associates",
    "sponsor_url": "https:\/\/okusiassociates.com"
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